Gets the value of the specified entry from the NameObjectCollectionBase instance.
Gets the value of the entry at the specified index of the NameObjectCollectionBase instance.
Supported by the .NET Compact Framework.
[Visual Basic] Overloads Protected Function BaseGet(Integer) As Object
[C#] protected object BaseGet(int);
[C++] protected: Object* BaseGet(int);
[JScript] protected function BaseGet(int) : Object;
Gets the value of the first entry with the specified key from the NameObjectCollectionBase instance.
Supported by the .NET Compact Framework.
[Visual Basic] Overloads Protected Function BaseGet(String) As Object
[C#] protected object BaseGet(string);
[C++] protected: Object* BaseGet(String*);
[JScript] protected function BaseGet(String) : Object;
[Visual Basic, C#, C++] The following code example uses BaseGetKey and BaseGet to get specific keys and values.
[Visual Basic, C#, C++] Note This example shows how to use one of the overloaded versions of BaseGet. For other examples that might be available, see the individual overload topics.
[Visual Basic] Imports System Imports System.Collections Imports System.Collections.Specialized Public Class MyCollection Inherits NameObjectCollectionBase Private _de As New DictionaryEntry() ' Gets a key-and-value pair (DictionaryEntry) using an index. Default Public ReadOnly Property Item(index As Integer) As DictionaryEntry Get _de.Key = Me.BaseGetKey(index) _de.Value = Me.BaseGet(index) Return _de End Get End Property ' Gets or sets the value associated with the specified key. Default Public Property Item(key As [String]) As [Object] Get Return Me.BaseGet(key) End Get Set Me.BaseSet(key, value) End Set End Property ' Adds elements from an IDictionary into the new collection. Public Sub New(d As IDictionary) Dim de As DictionaryEntry For Each de In d Me.BaseAdd(CType(de.Key, [String]), de.Value) Next de End Sub 'New End Class 'MyCollection Public Class SamplesNameObjectCollectionBase Public Shared Sub Main() ' Creates and initializes a new MyCollection instance. Dim d = New ListDictionary() d.Add("red", "apple") d.Add("yellow", "banana") d.Add("green", "pear") Dim myCol As New MyCollection(d) Console.WriteLine("Initial state of the collection (Count = {0}):", myCol.Count) PrintKeysAndValues(myCol) ' Gets specific keys and values. Console.WriteLine("The key at index 0 is {0}.", myCol(0).Key) Console.WriteLine("The value at index 0 is {0}.", myCol(0).Value) Console.WriteLine("The value associated with the key ""green"" is {0}.", myCol("green")) End Sub 'Main Public Shared Sub PrintKeysAndValues(myCol As MyCollection) Dim i As Integer For i = 0 To myCol.Count - 1 Console.WriteLine("[{0}] : {1}, {2}", i, myCol(i).Key, myCol(i).Value) Next i End Sub 'PrintKeysAndValues End Class 'SamplesNameObjectCollectionBase 'This code produces the following output. ' 'Initial state of the collection (Count = 3): '[0] : red, apple '[1] : yellow, banana '[2] : green, pear 'The key at index 0 is red. 'The value at index 0 is apple. 'The value associated with the key "green" is pear. [C#] using System; using System.Collections; using System.Collections.Specialized; public class MyCollection : NameObjectCollectionBase { private DictionaryEntry _de = new DictionaryEntry(); // Gets a key-and-value pair (DictionaryEntry) using an index. public DictionaryEntry this[ int index ] { get { _de.Key = this.BaseGetKey( index ); _de.Value = this.BaseGet( index ); return( _de ); } } // Gets or sets the value associated with the specified key. public Object this[ String key ] { get { return( this.BaseGet( key ) ); } set { this.BaseSet( key, value ); } } // Adds elements from an IDictionary into the new collection. public MyCollection( IDictionary d ) { foreach ( DictionaryEntry de in d ) { this.BaseAdd( (String) de.Key, de.Value ); } } } public class SamplesNameObjectCollectionBase { public static void Main() { // Creates and initializes a new MyCollection instance. IDictionary d = new ListDictionary(); d.Add( "red", "apple" ); d.Add( "yellow", "banana" ); d.Add( "green", "pear" ); MyCollection myCol = new MyCollection( d ); Console.WriteLine( "Initial state of the collection (Count = {0}):", myCol.Count ); PrintKeysAndValues( myCol ); // Gets specific keys and values. Console.WriteLine( "The key at index 0 is {0}.", myCol[0].Key ); Console.WriteLine( "The value at index 0 is {0}.", myCol[0].Value ); Console.WriteLine( "The value associated with the key \"green\" is {0}.", myCol["green"] ); } public static void PrintKeysAndValues( MyCollection myCol ) { for ( int i = 0; i < myCol.Count; i++ ) { Console.WriteLine( "[{0}] : {1}, {2}", i, myCol[i].Key, myCol[i].Value ); } } } /* This code produces the following output. Initial state of the collection (Count = 3): [0] : red, apple [1] : yellow, banana [2] : green, pear The key at index 0 is red. The value at index 0 is apple. The value associated with the key "green" is pear. */ [C++] #using <mscorlib.dll> #using <system.dll> using namespace System; using namespace System::Collections; using namespace System::Collections::Specialized; public __gc class MyCollection : public NameObjectCollectionBase { private: DictionaryEntry _de; // Gets a key-and-value pair (DictionaryEntry) using an index. public: __property DictionaryEntry get_Item( int index ) { _de.Key = this->BaseGetKey(index); _de.Value = this->BaseGet(index); return(_de); } // Gets or sets the value associated with the specified key. __property Object* get_Item( String* key ) { return(this->BaseGet(key)); } __property void set_Item( String* key, Object* value ) { this->BaseSet(key, value); } // Adds elements from an IDictionary* into the new collection. MyCollection(IDictionary* d) { IEnumerator* myEnum = d->GetEnumerator(); while (myEnum->MoveNext()) { DictionaryEntry* de = __try_cast<DictionaryEntry*>(myEnum->Current); this->BaseAdd(__try_cast<String*>(de->Key), de->Value); } } }; static void PrintKeysAndValues(MyCollection* myCol) { for (int i = 0; i < myCol->Count; i++) { Console::WriteLine(S"[{0}] : {1}, {2}", __box(i), myCol->Item[i].Key, myCol->Item[i].Value); } } void main() { // Creates and initializes a new MyCollection instance. IDictionary* d = new ListDictionary(); d->Add(S"red", S"apple"); d->Add(S"yellow", S"banana"); d->Add(S"green", S"pear"); MyCollection* myCol = new MyCollection(d); Console::WriteLine(S"Initial state of the collection (Count = {0}):", __box(myCol->Count)); PrintKeysAndValues(myCol); // Gets specific keys and values. Console::WriteLine(S"The key at index 0 is {0}.", myCol->Item[0].Key); Console::WriteLine(S"The value at index 0 is {0}.", myCol->Item[0].Value); Console::WriteLine(S"The value associated with the key \"green\" is {0}.", myCol->Item[S"green"]); } /* This code produces the following output. Initial state of the collection (Count = 3): [0] : red, apple [1] : yellow, banana [2] : green, pear The key at index 0 is red. The value at index 0 is apple. The value associated with the key S"green" is pear. */
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NameObjectCollectionBase Class | NameObjectCollectionBase Members | System.Collections.Specialized Namespace